Escape: The Curse of the Temple (PT, ES)
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Description
Escape: The Curse of the Temple is a cooperative game in which players have to escape (yes...) from a temple (yes...) that is cursed (yes...) before the temple collapses and kills one or more explorers, causing everyone to lose.
The game's starting board consists of a row of three square tiles, each showing a combination of two symbols, say two green adventurers or one green adventurer and a blue key in a corner of the tile. All explorers start on the central tile – the safe room – and each player starts with a hand of five dice. Escape is played in real time, with all players rolling dice and performing actions simultaneously. You must roll the right symbols to enter a room, and if you're on an open door, you can roll to reveal the next tile in the stack and add it to that door. Some rooms contain combinations of red and blue symbols, and if (possibly working with other players in the same room) you roll enough red or blue symbols, you "discover" magical gems, moving them from a separate gem deposit onto that tile. The real-time aspect is reinforced by a soundtrack that plays throughout the game. At certain points, a countdown begins, and if players are not back in the safe room when the timer runs out, they lose one of their dice.
Once the exit tile is revealed, players can attempt to escape the temple by moving towards it and rolling a number of blue dice equal to the number of magic gems that have not been removed from the gem deposit. Therefore, the more gems found, the easier it will be to escape the temple. When a player escapes, they give one die to a player of their choice. If all players escape before the third countdown, everyone wins; otherwise, everyone loses, regardless of how many players escape.
Escape: The Curse of the Temple includes two expansion modules that can be used individually or together. With the "Treasures" module, some rooms contain treasure, and when you reveal such a room, you place a treasure chest face down on the tile. Roll the symbols in that chest and you'll claim the treasure for later use: a key lets you teleport anywhere, a path lets you connect two rooms that otherwise have no door between them, and a medkit heals all players instantly (putting the black dice back into play). With the "Curses" module, some tiles "curse" the players, forcing them to put a hand on their head, stay silent during the game, or do whatever you wouldn't want to do when escaping a temple!



