Hell (ES)
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Description
All sinners are welcome.
Help your family to become the most infamous of the winter and the most influential of Florence during the XIV century. With the complicity of four corrupt and powerful leaders, he suppresses the sinful souls of Florentines into the underworld. Then, help those condemned to cross the Aqueronte River, guide them to the circle where they have been sentenced for their sin and, by doing so, see their infamy grow.
Beware of the guardians: Cerberus, Medusa, the Minotaur and others could become allies, but if your rivals gain their favor first, the creatures could become dangerous. Every time a new soul enters Hell, Dante advances a little further in his descent to Purgatory. When you arrive, your trip will end… and your departure.
The circles of Hell will give infamy to those who contribute more souls to the terrifying vision that contemplates the poet. Whoever accumulates more infamy will be crowned winner and considered the most untrustworthy.
Components:
- 1 central table (double sided)
- 8 Locations
- 4 player boards
- 16 Tower Levels
- 52 letters
- 1 regulation
- 4 player help
- 236 wooden pieces:
1 figure of Dante
8 cubes
71 Souls
16 Barrels
16 Guests
32 Skulls
16 Nobles
16 Pills
32 Diplomas
20 discs
4 Boats
4 punctuation markers - Guardians:
6 cardboard figures
6 peanas
39 Guardian-specific tokens - 89 Losetas:
8 bonuses
12 Diploma Halves
3 Shortcuts
6 Spare parts
56 coins
4 60+ markers
Tuscany, 1259. As wealth from crafts and foreign trade elevated northern Italy's urban families above the landed lords, rivalries within and among their cities hardened into conflict between two great parties. The Ghibellines aligned with the Hohenstaufen emperors who ostensibly ruled Italy, while the Guelphs backed rival imperial claimants and the greatest challenger to the Emperor's authority, the Pope. Should any faction gain advantage, others coalesced to resist.
The comuni (republics) of Firenze (Florence) and Siena dominated inland Tuscany at the head of competing alliances. As Guelphs sealed their control of the more populous Firenze, Ghibelline Siena turned to the Hohenstaufen King Manfredi of Naples for help. Local rebellions and reprisals escalated on each side, as political exiles stirred the pot. After Manfredi dispatched German knights to protect his loyal Tuscans, Firenze mustered his people and allies to march on Siena, which responded with its own great army. Pisa and Lucca, Lombardy and Umbria joined in. Guelph and Ghibelline faced off en masse at Montaperti in September 1260, in what turned out a bloody Florentine defeat. As Ghibelline exiles returned to grip Firenze, its Guelphs rallied to Lucca and Arezzo, carrying an eternal inferno of fighting.
Inferno—the third volume in Volko Ruhnke's Levy & Campaign Series—visits the conflagration that was 13th-Century Tuscan warfare, factional conflict fueled by the money and burgeoning population of the region's well-to-do cities and mountain valleys. Veteran Italian wargame designer Enrico Acerbi applies his deep knowledge of the age to bring it to life within Volko's accessible medieval-operational system. Gathering enough transport and providing may not so much be the challenge here as the sudden impediment of rebel towns and castles along key roads. Tuscany's unruly berrovieri horsemen, famed elite crossbowmen, and distinctive palveari shield bearers are just a few of the unique features of this volume. Muster, mount up, and find out whose blood will make the Arbia run red!
Components:
One 17x22 inch Mounted Map
175 Wooden pieces
106 Playing Cards
Three full-color countersheets
15 Lord and Battle cardboard mats
One Lords sticker sheet
Four Player Aid sheets
Two Screens
Rules Booklet
Background Booklet
Six 6-sided dice
