Palmela (PT, EN)
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Description
The image of the knight-monk has shaped the history of Palmela Castle over the centuries. The monks who lived in the castle lived through periods when a call to arms would transform them into knights. In this game, this duality is present in the divided value of the cards and in the two ways in which they can be played: face up or face down.
In each round, players will play character cards. At the same time, they will try to guess the sum of the points of all the character cards currently played. The goal is to find out whether the value of the monk or knight is equal to or greater than the historical value of the castle card being played in the current round.
The game ends when all 12 rounds are complete and players count the points on their Castle cards. The winner is the player with the most victory points.
The image of the friar-knight has in its way shaped the history of the Palmela castle throughout the centuries. The monks who inhabited said castle lived periods in which a call-to-arms would make knights out of them. In this game, this duality is present in the split value of cards and the twofold way they can be played: either facing up or down.
Each round, players will play character cards. Simultaneously, they will try to guess the sum of the score of all currently played character cards. The goal is to find out whether the friar's value or the knight's value is equal or greater than the historical value of the castle card being contested in the current round.
The game is over when the 12 rounds are finished and the players count the points in the Castles cards. The winner is the player with the most victory points.


