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Hubworld: Aidalon The Curious Gamefound (English)

€30,00 EUR
Preço de saldo €30,00 EUR
Em promoção Esgotado
special price
Imposto incluído. Envio calculado na finalização da compra.

Description

See Gamefound for more details.  Release is TBD.
A set of two identical preview decks that introduce you to the basic mechanics and gameplay of Hubworld: Aidalon. It comes with four different Seekers, allowing you to try out different strategies with the same cards.

Contents (x2)

4 Seekers
6 Agents
10 Obstacles
10 Moments
10 Sources
4 Reference Cards

Even though these deck provide just a sampling of the greater Hubworld: Aidalon experience, they offer hours of enjoyment.

Originally released as a promotional item prior to the campaign, the preview decks were incredibly well-received and well-reviewed. As such, we ran out of stock. Since they were so beloved, however, we wanted to make them available to those curious about the game, but not ready to jump in to the entire card pool.

This reward will be fulfilled at the same time as the rest of the campaign.

This version of the preview deck has been updated to feature the updated card templates.

Aidalon was once the busiest hubworld in the galaxy. Then the Collective arrived. Their portal technology connected all worlds, making space travel obsolete. Aidalon's shipyards became scrap yards, yet its people persevered. In the myriad districts of Aidalon, exceptional individuals known as Seekers rise above the throng. Trading in the black market currency known as Shards, Seekers enlist the aid of influential Agents who have the power to help those closest to them, heedless of the Collective's will.

Hubworld: Aidalon is a non-collectible, competitive card game of daring espionage, deduction, and suspense. Take on the role of a Seeker as you navigate the vertical streets of Aidalon, infiltrating your opponent's districts to expand your network of Agents before they can do the same.

Each Seeker is represented by a Seeker card, as well as a 36 card deck you construct. Each deck must contain exactly 6 Agents chosen along with 30 other cards from up to 4 different factions. These cards can be Sources (people and places), Obstacles (traps and barriers), and Moments (one-off abilities and tricks).

To win the game, you must secure 3 Agents from your opponent before they do the same. The first player to secure 3 Agents wins. When playing against multiple opponents, each Agent must come from a different player (if able).

To secure an Agent, you’ll delve into your opponents' three Districts (their hand, deck, and discard). Your opponents will load up their grid with a hidden network of dangerous defenses, taxing distractions, or even Agents themselves to make your life difficult, forging powerful cards to thwart your plans at inopportune moments. You'll need to balance building your Grid against more aggressive tactics, creating a card economy that will supply you with a steady flow of shards (your main resource) while you utilize your arsenal of tricks and surprises to keep your opponents on their toes.